Riot Games裁减《2XKO》项目半数开发人员。

内容总结:
拳头游戏宣布裁撤旗下格斗游戏《2XKO》近半数开发团队。公司表示,尽管该游戏已登陆主机平台并拥有一批核心玩家,但其整体用户规模未达预期,无法长期维持现有团队规模。
此次裁员涉及约80名员工,约占该游戏全球开发团队总人数的一半。游戏执行制作人汤姆·坎农在公告中称,团队在从PC端拓展至主机平台的过程中,观察到玩家参与度未达理想趋势。他强调,公司对2026年竞技赛季的规划不会因裁员调整,并将尽可能为受影响员工提供内部转岗机会。
此次调整再次反映出游戏行业在项目运营与团队规模匹配上的持续压力。
中文翻译:
拳头游戏裁撤半数《2XKO》开发团队成员
这款双人格斗游戏显然尚未达到公司预期的用户规模。
游戏行业裁员潮持续蔓延,今日拳头游戏宣布将削减旗下双人对抗格斗游戏《2XKO》项目人员。据拳头游戏向Game Developer确认,本次裁员涉及约80名员工,约占该游戏全球开发团队总人数的半数。
执行制作人汤姆·坎农在官方公告中表示:"当我们将游戏平台从PC扩展至主机时,观察到玩家参与《2XKO》的模式呈现稳定趋势。虽然游戏凝聚了一批核心忠实玩家,但整体发展势头尚未达到长期维持现有团队规模所需的水平。"
《2XKO》主机版已于上月正式发布。坎农强调,公司针对2026年竞技赛季的规划不会因裁员而改变。他同时补充说明,拳头游戏将尽可能为受影响员工提供内部转岗机会。
英文来源:
Riot Games is laying off half of the 2XKO development team
The duo fighting game apparently hasn't yet reached the audience size the company wants.
Another day, another wave of gaming layoffs. Today it's Riot Games with the announcement that it's cutting jobs on its pair-based fighting game 2XKO. For context, a representative from Riot confirmed to Game Developer that about 80 people are being cut, or roughly half of 2XKO's global development team.
"As we expanded from PC to console, we saw consistent trends in how players were engaging with 2XKO," according to the blog post from executive producer Tom Cannon. "The game has resonated with a passionate core audience, but overall momentum hasn’t reached the level needed to support a team of this size long term."
The console launch for 2XKO happened last month. Cannon said the company's plans for its 2026 competitive season have not altered with the layoffs. He added that Riot will attempt to place the impacted people at new positions within the company where possible.
文章标题:Riot Games裁减《2XKO》项目半数开发人员。
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